Hi folks.“Aliens:Birth of Darkness” is our first unity project ,currently in progress. Level modeling and shading now completed.We also finished Modeling and texturing of some assets of game . I’ve posted some shots of our level.Any feedback are welcomed.[/img]
Based on story , they (that zombies) are historical enemies who come back to take their revenge.They are in wrong time and wrong place.So we call them “Aliens”.I know most people think “Alien” is a space creature!
I do like, one small niggling thing though is the environments, you should add some dirt/grunge decals and bake some AO into the environment, It’ll really add some realism and make the textures look less repetitive, other than that though the models are great.
Looks great, but definitely agree with the above poster. The environments really need some baked lightmaps to darken the edges of those corriders a bit.
Thanks All. I already started programing.I cant using External light mapping because this project has too many overlap UVs.It was a big mistake on level modeling.At start I didn’t know anything about this issue so for ease of texturing I used some UV methods which leads our level to UV overlapping issue(I use blender for modeling).Remember this is our VERY FIRST project.
Well, I can see how overlapping UVs are a problem.
A hint: Use TWO UV layers.
Unity can have one UV layer used for the texture mapping, and another UV map that’s unique for all parts of the level that could be used for lighting maps.
You’ll have to look up how to make a second UV mapping for your 3d software, but Unity not only can import it, it allows you to swap the layers on import in case your 3d software exports them “backwards” to each other.
Thank you so much. I didn’t know that unity can read 2 UV channels from blender.I tested and it was OK.Maybe I use this feature in my work. Thanks again.