Hi! I know this is an old thread, but how were you able to figure out total ram on users device and total ram available? I’m literally searching everything and can’t find a clear answer.
The most info I found is SystemInfo.systemMemorySize is the total memory that should be on the phone.
But where do I look if I want to find the total memory AVAILABLE, not used? Maybe systemInfo.graphicSize?
Honestly, I’m a bit lost here. I would appreciate any help, thank you!
Sure, would you be able to answer the question? This question is still relevant today. Especially with issues like this: https://discussions.unity.com/t/524979/3
I believe it was already answered. Sorry I would not know which one, you have so many posts, and I would not know personally. That link you refer to is 7 years old. It is generally against forum rules to open old threads, it’s best to start your own. Those people are often long gone. But don’t let it stop your development, keep creating your game!
Unfortunately, no it has not been answered, or I have not understood the answer…
My game is already complete but those with low memory are giving me low ratings since the game won’t work on their device with not enough memory.
All I want to do is check how much memory an android/apple mobile user has on their mobile…I guess this is using SystemInfo.systemMemorySize? Is this the phone’s TOTAL memory, or only what is available?
And I want to check how much memory a user has available(not used), if SystemInfo.systemMemorySize is total.
Just an answer to these two simple things, I can’t find anywhere…