[Android & IOS] Optimization with point lights for a mobile game !

Hi,
I’m curently creating a 2D game for android / IOS and i’ve got a huge optimization problem with the point lights.
On a Galaxy A3 2016 my game run under 25 FPS with lights ON and i’m 30 with lights OFF :frowning:

So if someone could show me how to solve this issue i’ll be happy :).

Picture of the game :

You should look into baked or mixed baked lighting. When you bake the lighting resources aren’t taken up calculating the lighting during runtime: Unity - Manual: Light Mode: Baked

Thank you so much ! ^^