Hello.
First implementation of Playmaker actions was added in the Android Native plugin (Unity Asset Store - The Best Assets for Game Making) few weeks ago.
I am not using Playmaker in my game. With means I do not know what Playmaker users what. So I really appreciate you review. Please feel free to pos here
Bug Reports
Feature Request
General Thoughts - how to improve Playmaker actions implementation for Android Native
I recently bought the android plugin and having playmaker support was a selling point for me
When i saw the actions included i thought it lacked some of the simplest actions that i needed like
I have only used the Playservices part of your plugin but i think simple actions like that (prety much translate your api into actions) will make your playmaker action package more complete. If you need a tester let me know. Also if i add any actions like the ones above myself in the feature i will share them here.
Hello. moure
I am appreciate your feedback, it was really helpful. And Thanks for sharing your actions.
As I sad I do not know what playmaker user want to see, that why I created this thread.
I Will constantly add new actions. And really appreciate feedback.
If you or any other customer feels that he is lacked of available action, feel free to post it here I will do my best to add it ASAP
Thanks. What would be also cool, expecialy for people which dont use programing but use only playmaker to make also same sample scenes, like you have, but only with use of your new playmaker actions, so everbody can use them immediately
Not sure how to do this actually.
SI guess a have to pack it to the *.untypackage and put to the plugins. Since they can not exist in project unpacked (currently I use simple ZIP) Because they will throw bunch of errors on project without PlayMaker
When i saw some playmaker examples, they was providing 2 different .unity files for compare, one was always made pure by programing (c# or java) and the other was pure made by playmaker. So the people who have playmaker, they can open the second one. But i am not sure how they solved no having plugin errors, maybe the package is good way
Hi… I bought your plugin from asset store 2 month back and now i am integrating everything from your plugin into my game except twitter…I must say you have made an amazing plugin and it is very easy to integrate… I am really happy that you are adding playmaker actions also as i am using that plugin too for my game… I have one request that if possible please add facebook actions also in todo list.
hi, i just bought your asset and imported it, then unzipped the PlaMakerActions.zip
then first i got a whole bunch of errors about the __MACOSX so i just deleted that folder
maybe an idea to make 2 zips, 1 for pc and 1 for mac
but then i still had another error and there were no actions added in the playmaker list, so i thought i restart unity then.
Then playmaker broke.
I deleted the PlaMakerActionsfolder and restarted unity and playmaker worked again.
then unzipped PlaMakerActions again and still had this error and no actions in playmaker.
this was ther error :
i edited the AN_ShowAchivmentsUI.cs script and then it worked.
changed line 17 showAchivmentsUI to showAchievementsUI