Google Play Services For PlayMaker

Google Play Services - Bundle
The Google Play Games plugin for Unity allows you to access the Google Play Games API through Unity’s social interface. The initial release of the plugin provides support for the following features of the Google Play Games API:

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Features:
Sign In
Unlock/reveal/increment achievement
Post score to leaderboard
Cloud save read/write
Show built-in achievement UI
Show built-in leaderboards UI

Features:
13 Easy to use PlayMaker Actions
Example Scene with all functionality included
cross-platform support (Android and iOS) with no need for platform glue code.
(Android) no need to override/customize the player Activity
(Android) no need to override/customize AndroidManifest.xml
(iOS) integrates into XCode build

Note: This first release does not yet include support for multiplayer, listing friends, interactive posts, raw data access, etc.
Note: This plugin requires the a free to use Google SDK. Instructions on how to set it up are available inside.




Download:
http://www.mightyprofessional.com/#!product/prd14/1707826095/google-play-services---bundle

If you have any questions feel free to contact me! Thanks for all the support! You guys are great!

Bump!

Bump

Assets taking awhile to be approved but hang in there if your waiting for this to hit the App Store.

I was told that the package is now under review, should not be much longer if anyone is still interested in this.

Couple of questions:

  • Any ETA for the multiplayer support, friends listing, interactive posts and other advanced features?
  • Do you have any plans to dev a silmilar asset for the Apple’s Game Center?

Cheers!

On the Asset Store Now!

MultiPlayer support will be added whenever Google Updates there SDK. That is the reason I do not have it in. This plugin uses their sdk.

Yes, I just finished In App Purchases for iOS. I will be making a android and bundle version then moving on to Game Center

Bump

Hi there! I recently purchased your plugin for displaying and managing leaderboards and it works great! I have one question - since AdMob / Google Ads are part of the Play Services now, do you also plan to add support for displaying Ads? I would really loved that. Because if I go for another solution (like NeatPlug), I always run into a lot of Java conflicts (old Google AdMobs vs new Play Services).

Glad to hear your happy with it! If possible could you leave a review? Its hard to get people to purchase without knowing that it works.

I do plan on getting AdMob working as a lot of people are asking for it. I do not think the current SDK im using supports it though. I need to finish up the In App Purchase plugin I am working on, then I will either be working on AdMob or Game Center. My computer has been broken for two weeks which really put a hitch in my plans. I may have had it out already if that werent the case.

If you cant wait a couple weeks here is a solution from the Prime31 forums to deal with the conflicts.

Last day of the month to get this great package :wink:

No way! NO WAY! :hushed: It really does work! Man, you’re the best! I’m so glad I’ve sent my 25 bucks to you :slight_smile: I’ve spent the last three days trying to work out what’s wrong and I was starting to lose hope. Thanks so much!

I will use this workaround in the meantime, but once you release Google Ads actions for Playmaker, it’s gonna be way cooler :slight_smile:

Also, review added

Glad it helped you out :slight_smile: Thanks for the great review! I will try to get the Admob as soon as possible

Bump for new month!

Use the coupon: UNITY15% for 15% off! If you have already purchased another one of my packages pm me and I will give you a coupon for 25% off!

Bump

AdMob is available on the site now btw. Though it does use a different plugin.

Now AdMob ads are available on version of plugin in asset store? (Google Play Services For PlayMaker | Tools | Unity Asset Store) It have interstitial ad support?
I also interested in AdMob. I use AdMob plugin by NeatPlug, and I think that if i buy your plugin for PlayServices, likely will be conflict therebetween, because two plugins will be generates AndroidManifest.xml…

That does not have AdMob. if you want AdMob you will have to buy the AdMob plugin:

http://forum.unity3d.com/threads/232107-AdMob-For-PlayMaker-Generate-Ad-Revenue!

Earlier in this thread is a way to deal with conflicts. You just have to add a line to your AndroidManifest. You dont need to generate a new one.

I neet to add any lines in AndroidManifest for working PlayServices?

My AndroidManifest generated by AdMob plugin (by NeatPlug) looks like:

P.S.
I bought your plugin if that.