I made a very simple scene with 4 planes, some random low poly rocks.
On quailty setting, I made it lowest, no PPV, no AA, no Vsyn, nothing at all but lowest, it run 25-30fps on my device.
which is impossible. even forcing Application.SetTragetFrameRate = 60, with no hope.
On other side, the same map design working 60fps from other engine.
Using profiler, indicate nothing than rendering take like 35-65%
same performance on release build.
I’m using unity personal, is that a kind of restriction?
My device : Hawuii G8 , it has quite good hardware spec.
I can send the project to any technical person from unity to discuss that.
Edit:
Using standard shaders or even the new lightweight render pipeline shaders, results are the same
@OmarVector This is maybe old post but setting v-sync to every v-blank fixes the problem with FPS on mobile.
that didnt work for me
I created a bug report just like that
Simple scene run too slow on Adrino405 gpu
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What happened
On Hawuii G8 which has Adrino405 Gpu, simple scene is running too slow 27fps on lowest quailty settings.
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How we can reproduce it using the example you attached
(1) Create simple scene that has 1 plan, 10 cubes , apply simple standard material to them.
(2) Check Quality setting to be lowest.
(3) Disbable casting shadow to all objects in the scene and motion vector.
(4) Disable HDR . and make sure its forward rendering .
(5) I added simple FPS script and camera transform script using Sin().
(6) I was too sure that Vsync is disabled.
Android Version : 6
Device: Huawei G8
Unity Version Tested : 2017 to 2018.2 , however in some versions FPS could hit 35-45 which still too low for simple scene.
My Comment:
I played SkyForce game, and it has stunning visual look and run too smooth on my device with all that detail like 45fps , how it could be 27fps on simplest scene .
MyWork Around :
-I tried the new scriptable pipeline , no much different.
-Worked with profiler and found that Gfx.waitForPresent consume upt to 90% .
its strange that one of the Unity Team comments on this thread and he deleted all his comments , why that happened?!!
Update: Today I received an email from unity that they were able to reproduce this bug and sent it to their developers to resolve it.
So yes, its a bug
this bug is still there with Unity 2020.3.0f1 LTS .