Trying to read the current refresh rate breaks the renderer.
STEPS TO REPRODUCE:
- Deploy APK to Moohan
- Call
XRGeneralSettings.Instance.Manager.activeLoader.GetLoadedSubsystem<XRDisplaySubsystem>().TryGetDisplayRefreshRate(out float rate);
In practice, this method is only called when every reference is verified to not be null.
I have confirmed that this issue only occurs when TryGetDisplayRefreshRate is called.
I have confirmed that Android XR: Display Utilities is enabled in XR Plug-in Management, and that XR is initialized on startup.
Unity 6000.0.44f1
Unity OpenXR Android XR: 1.0.0 (June 30, 2025)
Built on a Windows 11 machine
