Hey guys, I’m working on bringing some animations from a rigged character in blender into unity. I can get it all to export out, and even run in Unity, but when I’m trying to split the animations into clips I run into issues.
I have an animation in blender running from frame 10-50, and the timeline is set from 0 to 70. However, when I bring this into Unity and try to define the frame range for the animation, I can only go up to frame 40? It did a similar thing when the animation was from 30-60, Unity cut me off at frame 58, so I assume its an import setting I’m not aware of. I’ve added a screenshot of both blender and unity so you guys can see the timelines I’m working with. Hope it’s an easy button I just need to press that I’m unaware of!
Thanks!