Animation Clip in Unity not allowing me to select from full frame range (Blender import)

Hey guys, I’m working on bringing some animations from a rigged character in blender into unity. I can get it all to export out, and even run in Unity, but when I’m trying to split the animations into clips I run into issues.

I have an animation in blender running from frame 10-50, and the timeline is set from 0 to 70. However, when I bring this into Unity and try to define the frame range for the animation, I can only go up to frame 40? It did a similar thing when the animation was from 30-60, Unity cut me off at frame 58, so I assume its an import setting I’m not aware of. I’ve added a screenshot of both blender and unity so you guys can see the timelines I’m working with. Hope it’s an easy button I just need to press that I’m unaware of!

Thanks!

I have a correction to make! It indeed was trimming my timeline down like we thought, I missed that my last keyframe was on 421, but my timeline went to 440. So that makes sense.

As for the loop still jumping, I found that by turning both Resample curves like you said, and animation compression OFF it made the animation finally line up correctly! Thanks for the help, I very much appreciate it!