Hey guys, I’m working on bringing some animations from a rigged character in blender into unity. I can get it all to export out, and even run in Unity, but when I’m trying to split the animations into clips I run into issues.
I have an animation in blender running from frame 10-50, and the timeline is set from 0 to 70. However, when I bring this into Unity and try to define the frame range for the animation, I can only go up to frame 40? It did a similar thing when the animation was from 30-60, Unity cut me off at frame 58, so I assume its an import setting I’m not aware of. I’ve added a screenshot of both blender and unity so you guys can see the timelines I’m working with. Hope it’s an easy button I just need to press that I’m unaware of!
Thanks!

Inside clip import Inspector. It show clearly the start and end point right below the clip timeline. And you use scroll to increase timeline range too
– NoDumbQuestion