Hi All,
Simple question:
Is there an easy and reliable way to tell when an animation blend has finished? e.g this works:
float blendTime = .7f;
animation.CrossFade("Idle",blendTime);
while (thisTime < blendTime)
{
}
But I wonder if there is someway to interogate the animation to control the while loop in place of the timer? Also using yeild?
regards,
Tony