I am using the Animation Rigging package, but the bone(s) go to localRotation (0, 0, 0) sometimes and litterally going straight away from where they should be.
Here is an example:
Anyone had this and has an fix, because this is mildly weird.
The position of the target isn’t getting changed tho.
Got it again after moving to layer based rendering, and syncing the position of the Layer 2 root with the layer 1 root position, sometimes it just snaps away, so bump?