Animation Rigging Preview rotation problem

Hi. So I'm using Unity's 'Two Bone IK Constraint' for my characters arms. I have a target that's aligned with the wrists. When I move the target the position of the wrist bone is correct. The rotation is not however. Instead of rotating at the wrist, it instead rotates the finger joints. Any thoughts on how to fix that? Thanks!



The tip transform of your TwoBoneIK constraint will inherit both translation and rotation of the target transform that is driving it. So, while moving the target transform around, you need to adjust the rotation as well for your fingers to adjust as well.

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