AnimationClip must be marked as Legacy (4.3)

So I’m having a big problem. I am trying to create an melee attack animation. However when I create the attack there is no “Animation” component (Just “Animator”) which means that I can’t turn automatic Repeat off. After some searching I finally added the “Animation” component manually. I attached the “Attack” animation to the component, but now every time I try to play the animation I get the error
“The AnimationClip ‘Attack’ used by the Animation component ‘Mace_unity2’ must be marked as Legacy.” I searched around and found a way to mark it as legacy, but I suppose that that, is on an older version of Unity since I can’t find it anywhere. So my question is :
How can I mark an animation as legacy in Unity 4.3?
Thanks

Hey,

I suppose that you created the animation by selecting your object, opening animation window and created a clip through there. Well thats correct, most people will do it this way. When you did, Unity automaticaly added the Animator. Of course you didnt notice that and it’s not your fault.
So you’ve made up all your animation spending much time in it only to realize later that you needed to use the “Legacy” system for a number of reasons.

Conclusion is that you’ve lost the work you put into making your animation cause it was made with the mecanim system and (just like you) there is no way that I know of for converting new to legacy animation and it seems they dont play nice with each other.

Happened here as well
To me, the whole animation workflow as of now, is the most convoluted and inconvinient thing that Unity has done and it became more aparent with the introducion of 2D in 4.3 since for example sprite animation (changes) are not supported in legacy system (although there is nothing that seems like it will not when you are creating sprite changes in Animation view)

So you have to options now as far as I can tell:

  1. Keep your animation but use mecanim (Animator)
  2. Redo your animation and use Legacy (Animation)

how you mark it as legacy i can not find it