Animations out of screen

Recently I’ve implemented character’s animations into my game.
Those worked pretty well!

In my game, players can move camera’s position, and there I found something out of sense.

->When an animation plays out of the camera, it stops in it’s progress!!

In my game, they stopped while they dying and knocked out into ground.

Is there any1 who experienced this problem? Frankly I’m quite noob on controlling animations.

Thank you.

There is a setting in the Animation Inspector called “Culling Type”… turn that to “Always Animate”.

Thank you mate! Now I know there is culling both animations and objects! Thank you again!