Good day,
I am busy with a simple adventure game, and I am working on the online animations. The movement and positions is working fine, but the character does not walk (animate) on the partner’s screen. Now I know accurate animations can eat bandwidth, and in my case it is not critical.
My question is how to get the animations to work via network. I have asked in the forum, with no concrete answers here. In fact I cannot find ONE tutorial on how to transmit ANIMATIONS via network. not movement and positions,but ANIMATIONS.
If someone could help me I will really appreciate it.
Best regards,
What I plan to do in my game is to just stream an int. 1 = forward walk. 2 = backwards walk. 3 = idle. Etc. And then play the appropiate animations based on the received int.
– FLASHDENMARK@OrangeLightning Please convert your comment to an answer, as it answers the question perfectly :)
– Benproductions1The docs do provide plenty of examples at times.
– FLASHDENMARK