I am working on a 2player (1v1) game, online thanks to Unity’s native networking code and want to play an animation on a character for BOTH the host and the joiner. I searched around a little and read that I need to do it normally for the host, then use an RPC to send the updated info (saying to play the animation) to the joiner. However I didn’t find any posts actually walking someone through this, and I do not know how to utilize RPCs yet.
Do I need any specific component on my main game object that holds all the scripts, is it just a simple line of code, or what?