Animations without meshes?

Hey I’m loading a unity project someone else made, it’s a FPS shooter. And, I noticed that his character prefabs look great in the game… but when I look at them in the unity inspector, there are no meshes OR mesh renderers attached to them. Just animations. But when I scroll to the bottom, I see there is a preview that shows the character in the preview also. I’m kind of baffled, because i’m familiar with needing to add a mesh and a mesh renderer in order to get ANY object to appear in the game. How did this guy manage to make a prefab character without a mesh? Yes, I do see scripts attached to the prefab. But I looked at the scripts, and I don’t see where those scripts attach a mesh either. Plus, the character appears in the preview, and I almost want to say that scripts don’t get run until you actaully run the game. So even if the scripts were attaching a mesh, it wouldn’t affect the preview. But again, the scripts don’t appear to be attaching a mesh anywhere.

How can you have a character APPEAR that is made up of nothing but animations, and a capsule collider, and some scripts? Reason I ask is, I want to switch the character to my own mesh and animations, and I can see where I would change the animations but I can’t see where I would change the mesh, since there is no mesh component.

You can’t have a character without a mesh. The skinned mesh renderer component is attached to some object in the character’s hierarchy.

–Eric