Animators and dirtying UI

Not really. See the response I got from Unity staff (kudos to them BTW):

This does gives some lead on where the performance is lost. I may do more experiment on this if I have time, but you can do the same. After a few tries I ended up not using Animator because I prefer scripting for consistent and reusable behavior (plus I suck at keying animations), so I now only use Animator as a WYSIWYG mockup and then implement the animation in code.

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