I managed to implement unity ads , but it working with me only!!
it does not work with anyone else , what`s the issue ??
it works with my network IP only ![]()
@unity-nikkolai , any help ?
Can you please provide some more information about what is not working?
unity ads works fine with me
but - not works with anyone else
if (Advertisement.IsReady()) /* this always return false on any device,however always returns true with me - tested in 3 places - (unity editor , bluestacks , my android device)*/
{
Advertisement.Show();
}
unity itself is unstable , the result/output on the editor is different from the real devices
we got too many bugs while working and still we have
this is the same game version , too many bugs !!
Yes, that certainly looks like a bug in Unity (don’t think it’s Ads related though). Please report a bug using the Help menu in Unity including your screenshots from here and also the project if possible (so we can see if we can repro internally). Post the bug id here, then we’ll take a look.
Thanks.
Thanks , Ill report a bug and about the ads , after too many tracing and testing it works with a few people and does not work with too many I dont know why , but Ill let unity ads some days then , if the same result , Ill try to integrate another ad network ![]()
