Anti aliasing problem

Hi All

Further to my post last week

I can get the aa to work but I can’t get it to run on a complex scene? if I make a new game with a simple cube and texture then I can get the AA working, but it does not run on the complex game? cube made in unity for ref. I have to re-satrt unity for it to display aa…

  1. Is there a limit to the amount of textures/polys before AA turns off?

  2. Graphics card is a GeForce 6600 apple mac

Ripping hair out here and wasting time on what should be a simple issue, any help would be great!

Thanks

Andy

Stats

And you’re really not using image effects, or a refractive glass shader?

Hi there

No nothing, removed all those. Odd thing is i’ve dragged the main model and maps into a new build and AA works! so happy for now but is a starnge issue. Even removed all camera and re-imported the standard asset set but no joy.

I have a few more thing’s to test before I start again.

thanks

Andy

If you’ve got a scene where AA should work, but does not - file a bug report and attach the project. We’ll take a look.

Cheers