Anyone figured out how to open the new input system window without clicking on the input asset in the Project folders?

I’m talking about the window where you create the various input configurations, keyboard, axis, mouse, gamepad.

I can’t seem to find a unity menu that opens that thing.

I’ve usually open it by clicking on that asset you create in the project panel but I’ve moved the asset to be organized in some other folder and I’ve forgot where it is.

It is also very idiotic to open that window like that, maybe I’ve missed a menu option somewhere.

So anyone know where it is?

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This window show the content of the clicked input asset. Why do you want to open it without an asset? It will display nothing.

What you need is an index of all input actions assets in your project, to click on one of them and open this window.
To find your moved asset, you can open the “Search” window (use Window->Search->New Window or Ctrl+K) and then search for .inputactions. It doesn’t work if you search in the “Project” windows.

sorry, but you are thinking backwards and by this justify the idiocy of this system. I can’t every time try to find where do I put that file in the project, what if I have more files?

we should have a menu to open that window and then select the various files configurations or create new files or whatever.

the concept is wrong

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Did you know the project window has a search bar?

It’s amazing what it can do.

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If you set Project-Wide Actions, you can open it with

Project Setting > Input System Package > Project-wide actions:

I don’t have that window there, how you got that there?

i don’t have this project wide actions option to select, I also don’t have the settings thing as in your screenshot. what is that is a unity 6 thing? I see you have unity 2022. I have the same thing

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that is not the point, but thanks of stopping by.

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Update the Input System manually by name and version, and you will get this.

what version you have? I have 1.7.0

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1.11, but it was added in 1.8

this is unrelated but why the normal update channels has such an older version?

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that centralized window is fine for now. it somehow does what I wanted. fine for now

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You can notice in the Release Notes that there is such a section:
“Package changes in 2022.3.46f1”

This is a list of changes in verified versions of packages for the target Unity version.

The Verified Package version is shown as “Recommended” in the UPM.

Behind the scenes, this is implemented with a hard-coded list in each Editor release with all packages offered by Unity and the version that is pinned for that Editor.

I’m assuming that the version with no green release are still not trusted or something

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