Anyone have Apple iAd gong yet?

Any middleware developers have Apple iAd going yet?

In development?

I am aware that there are middleware AdMob solutions but I would love to keep everything Apple just for logistics reasons.

Thanks.

Apple iAd does not need a middleware, its OS integrated.
As such you also won’t find any, cause Apple will surely not accept any middleware provider trying to get his foot between Apple and the devs.
And you wouldn’t want to cause they can’t provide you anything anyway. the performance data etc is all handled through itunes connect, all someone else could offer you is some binding code and thats the matter of half a day and less to develop (iphone os 4 example on the matter + Bliprobs EP should make it kind of a piece of cake)

Their ad system also works totally different in the meaning of “interactive flash movie” vs jpg banner (as those from admob which is going to vanish, or the other systems like medialets)

I would be happy to pay anyone money that can provide me the code to allow what ever Apple is offering to be dropped into my Unity applications.

To keep logistics as low as possible I do not want to have to “figure out” how to get iAd into my apps. It is much more practical just to pay someone to take care of this for us so that we have a turn key solution.

But I understand the issue of such code being easy to pirate.

Perhaps someone will figure this out and post the solution to the Wiki?

Maybe even someone at Unity?

Thanks.

Hero,

I am looking into the iAd Apple Classes later today. Maybe a bit naively, as I have not heard or seen any guidance as to the use of iAd incorporated into Unity application for AppStore distribution.

I will let you know my findings, and may be able to assist you in the near future.

I appreciate the endeavor.

I tried Objective C once… the experience was enough to inspire me to slap down thousands for Unity. :slight_smile:

Thanks.

Hero,

Please check PM.

Thanks!

Are you sure you got my address correct? PM is empty.

My real email is in the signature below if you want to contact me.

Thanks.

If you have the iPhone SDK and are a developer this should not seem like a hard task. You also have to sign a contract like the rest of the stuff to get it to work with your dev cert. There is no middleware for this. The whole point is so the developer gets paid the full rate by apple and there is no middle man like google and the rest.

Having said that if you are a developer and have a certificate I can build you the xcode project you would put your unity project into that would allow for this on contract.

But you need to compile and codesign it. Make sense?

But you can not resell iAds. This is not how the program works.
You can create iAds for companies to use with their certs but you can’t build apps and sell ads. email me if you are not understanding this.

Well,

The ball is now rolling on this which is good.

As far as coding, there seems to be some confusion.

When I talk about code, I mean the script that you would have to drop into a Unity project to see the iAD.

For example, when I create a Unity app… there is no iAd in it. You would have to add some kind of coding in the Unity app to see the iAd.

This is what I mean by paying for code… I mean paying for what ever goes into the Unity project to see the iAd.

Maybe there is no way to do this from within Unity.

In that case this would have to be some kind of file that you simply copy and paste into XCODE with some kind of REALLY GOOD DOCUMENTATION ON HOW TO MAKE THIS WORK.

For the record, from the private email from HoofSC above it is clear that he is making a very earnest and noble effort to get this going. Very impressive HoofSC. I appreciate your sincere effort to solve this. :slight_smile:

Who ever figures this out I suggest you attempt to monitize this for the simple reason that if you are making money form this… you will likely seek to maintain and improve the code which can only make everyones life easier.

Thanks.

Flashbang studios wrapper would already do this and it’s free how you gonna bet that - the other dev might as well just grab the other code - it does a lot more then just display an ad.

Got my iAd up and running. It’s sweet : )

Got my iAd up and running. It’s sweet : )

I’ve got iAd up and running as well with multiple orientations.

EarthHero, I’d love to share the implementation with more Unity developers, but just as I was putting together a tutorial page, I remembered the 4.0 NDA.

I’m also on the Apple devforums where discussion is open but confidential, but I’m wondering if, how and where I might legally post my “Enhancement Pack”/iAd video tutorial and/or docs.

Any ideas on that?

Feel free to email or pm me as well.

Actually I’m not sure if the confidentiality still holds. the dev page does no longer reflect it in any way for example.

Don’t until it becomes public. Period. They will get you on this one.
And in business if I knew you disclosed info in an NDA even if you were trying to be helpful - probably wouldn’t want to hire you :wink:

It does still hold that is why at WWDC you are still under the NDA agreement. You can submit apps under iOS4 tomorrow but until it is released publicly you are under the NDA - besides you couldn’t possibly have the tools we have at WWDC that are not on the site yet. : )

I am not at the WWDC but I see what the iPhone Developer website non login showed and we know what the subscribed devs see and that the page there no longer holds the confidential writting which it commonly is there as long as the stuff is confidential.

but yes it might be better to wait for june 21st or a few days before when it is available to all including the non subs and offer it through the dev boards only till then for example

I’m with you on holding off…

I think by “released software”, they mean available on the devices to the public. So I would agree this probably looks like July 1 the NDA would drop…

Does anyone know what the iAd dimensions are for portrait and landscape?

My Google searches are nada.

We want to leave some room in our current app development for them.

Thanks.

That information is in the iAd Programming Guide.