Anyone use iOS Project Builder for Windows

does anyone use this? i would assume that since united accepted it into its asset store that they would have tested it at least once to prove it actually works. anyone use this? don’t want to spend the $$ if it fails to work.

It must be a magic tool, since the .exe is only 16 megabytes. And it must include iOS SDK + gcc/llvm toolchain for compiling, so if it works, then the compression ratio is amazing.

EDIT:
It seems the project first release was during 2010

Is there some reason to downplay this tool? Have you tested it?
I think it would be VERY nice to be able to do the iOS development in Windows…

There seems to be a free (test) version of the tools available in their web page,
so I’ll have to give it a try.

Well, it sounds amazing and apparently there’s also a demo version: iOS Build Environment for Windows by Pierre-Marie Baty

I’m also wondering if it’s possible to link non-standard frameworks.

Anyone have any luck with the demo?

This plugin sounds most interesting to me as well.

Did anyone test it so far?

I am using it and it works really nice. You have to build the iOS project and then use iOS project builder app to build (and even automatically deploy) ipa file.

We are using it also for about a month:

One of the greatest programs ever! Totally worth the money, great support and about really much much faster compiling than with xcode on a mac.

For successful build you still need MAC, program requires SDK for build that need to be copied from MAC.
Also “deploy to device” crashes and doesn’t work (

I purchased it recently and although I can’t get it to work YET! The developer has been very responsive. It’s a small package because you will need to carry over the SDK from a MAC. This is a one time deal and to protect this developer you will decide to do that not the program. I will update this as soon as I fix the error on windows 8.1.

I’m interested, but cannot find detailed instructions on how to use it. If it works, then it’s worth buying.

Just want to put in my 2 cents to say that I bought this asset recently and it works really well.

I’ve used UCB for a long time but it’s just very slow and my aged “early 2009” iMac is even slower.

With the OTA deployment feature, I can get a new build of my game running on an iPad in just a few minutes, instead of a few hours with UCB or my iMac.

Before I found this tool I was thinking I’d need to buy a new iMac or maybe build a Hackintosh.

No need for that now. This tool is awesome.

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Indeed,. it’s amazing.
Unity should license and integrate this software.

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Hi all,…

I just want to ask if I can use this tool avoiding to buy a Mac altogether? I have an Ipad and my daughter uses it extensiveliy :wink: We are making a small game together and I want to deploy it to the Ipad mostly for fun… I can afford this program and the 99 USD to Apple for the Developer Account but I do not want to buy a Mac just for this…

I read that I need a Mac initially… But would it be possible just to borrow my brothers Mac computer for this and then, when I have the setup right just use this…??? O r do I need to actually OWN the Mac that I use??

Jesper, Denmark

As long as you have occasional access to a Mac, you can use this asset. Your brother’s Mac will be fine.

You need to use the Mac as part of the process for creating your p12 and mobileprovision files. Unity has a guide for doing that here: Unity ID

Then you need to use the Mac to run the script provided with this asset, which copies various SDK files to a USB stick.

Going forward, you only need access to the Mac when there is an XCode update (to recopy the files to USB) and when you renew your Apple dev account and need to recreate your p12 and mobileprovision files.

This asset has saved me many hours by letting my compile and deploy via my high end PC instead of my 2009 iMac or UCB.

I highly recommend it.

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I am using this plugin all the time as well, and it’s a true gem!
Granted, the setup requires a little bit of focus, and access to a Mac (no, the tool does not include SDKs by the way).
But I haven’t touched my Mac since (literally) - except to wipe the dust off it’s lid.

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Anyone have any tips to speed up the build process? Find it EXTREMELY slow on Windows when targeting iOS.

Just want to add I am using this tool, support has been great. One problem I have been having though is the OTA deployment feature. I’ve disabled the firewall, but on my iPad Safari keeps timing out whenever I try and hit the published url that is generated.
So I still take the generated .api and publish using another OTA service diawi.com.
Works but still size limitations. Premium service will offer larger file sizes but AFAIK not available …yet.

One thing I’ need clarification on. If ANYBODY could provide feedback most appreciated.
Other than OTA support, there is a manual install option using iTunes on Windows. But the documentation doesn’t go into enough detail. Has anyone gotten this to work? I’ve tried

-disconnecting my device
-selecting iPad Apps in iTunes
-dragging my .ipa on the desktop over to iTunes
-selecting File > Devices > Sync “foo” device…

but my .ipa doesn’t install.

ok, got it to work. You don’t do a Sync. Instead you manually drag the .ipa from the Library window in iTunes to the device in the left hand column. So a 2 step process. Funny I haven’t stumbled across any simple description of this!

It works great and the OTA feature makes the workflow very fluent.