Anyway to dock the 'Build Settings' window?

Heya,

The ‘build settings’ is always on top of everything, and it’s big and obnoxious. Is there anyway to dock it so I don’t have to close and reopen it everytime?

Gigiwoo.

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Nope.

close and reopen is a matter of 2 key combos

ctrl+w / cmd + w to close
ctrl+b / cmd + b to open

:slight_smile:

Arguably the most important button is “Build” and yet it’s not possible to place it anywhere in the main interface. Forcing a separate window to appear over top of a possibly-already-cluttered workspace is ugly and in some opinions unacceptable. Why is it so hard to allow “Build” to coexist as do all the other UI elements, in a clean, dockable fashion? Down with multiple windows, unify them, hell it’s in the name… Unity!
Of course, to argue that there is a shortcut key is starting a whole different argument: why have a graphical user interface and force mouse clicks on interface elements if everything can be accomplished with keyboard. Ahem, emacs. Since we are using graphics to create graphics, then stick with the GUI modality and allow Build Settings to be a full fledged citizen of the Unity editor, not something so “special” and “precious” that we are forced to put it in it’s own separate window. You already have the code for dockable interface elements, why WHY can’t you use it for Build Settings???!!!

An example. Someone developing trying to minimize window clutter, in the cycle of repeatedly building, opening that build in Visual Studio, then deploying and testing, repeat. Then to undo all the clutter, close Visual Studio, close the File Explorer window, close the Build Settings window, to get back to Unity. To do it all again… FOUR mouse clicks to achieve the build, rather than just ONE if Build Settings were nicely docked somewhere in Unity3d editor.

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