App signing with a Unity debug keystore?

Hi there,

I have a few older apps on Google Play - unfortunately they were signed with the debug keystores before being uploaded to Google Play. Which means if I created a new keystore in Unity, I wouldn’t be able to upload it to Google Play as the keys wouldn’t match.

When it comes to Google Play app signing - am I now completely out-of-luck when it comes to signing these apps? I’ve seen tutorials where you open the Unity app in Android Studio and extract a key out of it that way using the keystore file… but I have no idea how to do that with the simple debug keystore (while I can select it, I do not know the default passwords etc).

Anyone have any idea? Or am I kinda screwed with these apps? Thanks!

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Hi, use the default password for keystore: “android” and for Alias androiddebugkey use the same pass “android”.

5 Likes

After getting completely confused - this saved my life :sunglasses: Thanks!

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Saved me after

saved me after 10 years. thanks