Hi there,
I have a few older apps on Google Play - unfortunately they were signed with the debug keystores before being uploaded to Google Play. Which means if I created a new keystore in Unity, I wouldn’t be able to upload it to Google Play as the keys wouldn’t match.
When it comes to Google Play app signing - am I now completely out-of-luck when it comes to signing these apps? I’ve seen tutorials where you open the Unity app in Android Studio and extract a key out of it that way using the keystore file… but I have no idea how to do that with the simple debug keystore (while I can select it, I do not know the default passwords etc).
Anyone have any idea? Or am I kinda screwed with these apps? Thanks!