Hey guys,
I’ve got a serious problem with the Application.LoadLevel.
So I’ve got 2 different scenes, added to my build.
So first of, unity starts the first scene, as it should, that is scene 0.
Then I call Application.LoadLevel(1) in a button.
And it loads like it should, but it does not unload scene 0.
Resulting in 2 levels overlapping eachother, both operational.
So the problem is, when I load scene 1, it does not unload scene 0.
Does anybody have any idea what the problem could be and how to resolve it?