Application.targetFrameRate... no effect at all

So I set Application.targetFrameRate to 20 (to test if it works), it does not set anything (in standalone or web player) but when I Debug.Log(Application.targetFrameRate), it returns 20.

Why.

Is VSync on? (Project Quality settings)

No...(needs more characters)

1 Answer

1

I’ve been using it on iOS recently on Unity 3.5.5 Pro and there it definately did change, checked with a FPS counter …
i’ve been using values between 30 and 60, though.

I have version 3.5.5f3 for windows and it does not work, when I check targetFrameRate, it gives me the frame rate I set, but the frame rate is does not change.