So I’ve been working with Unity for about a year and I’ve noticed that the fog system is really unnatural in that it only works on meshes. I’ve noticed this problem on other games too, like Metroids Prime 3. Is there any way to have the fog applied to the skybox in addition to the mesh, or would I have to make my skybox the same color as my fog?
Make it same color.
The skybox doesn’t exist in the scene with other objects (in terms of 3D space), so fog can’t apply to it, since fog depends on distance.
–Eric