AR foundation app works only on IOS (Unity 2020.2.0b14, but also 2020.1.6f1)

Hi, I have an app using AR foundation 4.1.1, ARCore XR Plugin 4.1.1, ARKit XR Plugin 4.1.1, XR Plugin Management 3.2.17. It works perfectly on IOS, but on android it does not. When I enter the scene, the I use the AR functions, this scene does not load, but returns to the previous one, without any errors; / The application behaves identically in the editor and after uploading to the phone with Android. What could be the reason for this? How can I come to a solution if no error pops up?

Thanks in advance!

Please check that your android device supports ARCore:

It’s Xiaomi Mi MIX 2S, so it should be supported. Moreover why it does not work in editor?

AR Foundation is a wrapper for native AR implementations (ARCore, ARKit, etc.), that’s the reason why it will not work in the Editor.

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Ok thank you, but in IOS build scene is loaded (with black screen) and for android it doesn’t load at all - is it normal behaviour?

No, it’s not normal.
Please build your project with the ‘Development Build’ flag and connect the ADB debugger to see if there are any errors.
https://answers.unity.com/questions/492681/how-to-use-adb-logcat.html