Brain seems to allocate around 1.5k every single frame.
Is this to be expected or do I have some kind of strange bug ?
Cinemachine 2.8.0
Brain seems to allocate around 1.5k every single frame.
Is this to be expected or do I have some kind of strange bug ?
Cinemachine 2.8.0
Definitely not normal behaviour, at least not from my experience
You sure? Happens in late update, can you check profiler?
Alright, so I double checked empty project.
This is empty project. CM 2.8.0
Problem starts happening depending on look and follow/body aim.
alright, so I dug a little deeper…
this isn’t a cinemachine bug its a core unity bug.

Are you kidding me?? How tf did this get past QA?! Lol
Actually it is a Cinemachine bug. Don’t know how that one got out into the field
, we will fix right away.
Thanks for letting us know <3
UPDATE: turns out we had already caught and fixed this. Just update your CM version to 2.8.2.
There is an underlying issue underneath that though. The Null Component Error message is not allocated underneath an AvailabilityEditor, aka EditorOnly flagged ProfilerMarker. That is a regression in how well the Profiler is able to hide the allocation that is meaningless to optimize if your only concern is to get your player’s game loop GC free.