Are there any posts/resources concerning burst and manua vectorizing, that are specific about unity.

Basically title. I wanna write some vectorized code, but debugging llvm is kinda a nightmare, so I was hoping for some guides and do/don’t best ways to integrate with native contains, etc…

I know that there are other guides for vectorized code that dont involve unity/burst, but I know that burst is a minefield, so i wanna know best practices before spending days wondering why burst is doing something in a stupid way.
For example: The best way to load data such as float2-4 into vectorized code. Is it bad to create temp variables then create a v256?

In general any guides about writing vectorized code should translate fairly well to Burst. Burst’s intrinsics APIs use the same names as their native counterparts (for example add_ps). And the Burst Inspector window provides quite an easy way to see the compiled assembly.