So basically, I have boss animations/sprites in an .aseprite file.
I imported it into unity with the package (Aseprite Importer) and to make changes to the animations (to add colliders, events, etc.) I generated animation controller and animations.
The issue is that whenever I change frames in aseprite (remove some pixels, etc.) aseprite importer prefab does update, but since spritesheet is sorted by size (I think that’s how it’s being sorted), frames get messed up in the exported animation assets.
Any way to avoid this? I would like to have the customizability of exported anim assets, since I’m adding attack colliders and events in the animations.
