Assertion failed development build

Hello, using Unity 2021.2.0b11, and getting “assertion failed” spamming my console.

Anyone know how to find out what is causing the assertion failed? Thanks for any input, much appreciated!

You can enable “full callstacks” in the console settings. However, any failed assertion within an engine is a bug so please report a bug on this :).

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How do I report this bug? We have a huge (!) project, can’t send everything…

Error in console:

Assertion failed: Assertion failed
UnityEngine.Rendering.RenderPipelineManager:smile:oRenderLoop_Internal(RenderPipelineAsset, IntPtr, List`1)

You can enable full stacktraces here:

It should give you more info.

I have enabled full stack trace, but I don’t get any more info. It seems the assertion fail is only in development build…