Hi everybody!
i would like to know how to use assets bundle for create a pack system(addons)! how to export multi texture contained in a file and how to import my asset bundle in an array for use it?
thanks
Hi everybody!
i would like to know how to use assets bundle for create a pack system(addons)! how to export multi texture contained in a file and how to import my asset bundle in an array for use it?
thanks
You would write a small editor tool which allows you to do this and before building the bundle you would add a txt with a standardized name to it that contains the path to all assets contained in. then you can later on first get that textasset out to then load the textures in it as required
ok thank you dreamora ![]()
Just for info, how to export multiple textures contained in a file, i have create my script but i don’t undestand how to export whole file? ![]()
or a simple example please?
Thank you in advance.
i’m looking forward to read your answer
I also have doubts about the AssetBundles. I created an file Sphere.assetbundle which contains a prefab with a sphere, one material and a script. When I download it and instantiate on the scene I see the sphere with no texture and no script attached to it. Do I have to do something extra?
EDIT: My mistake. I was using an old generated assetbundle…