How do we build AssetBundles for Windows Universal apps?
Do we need to build separate AssetBundles for Windows Store applications and Windows Phone applications, or are they interchangable?
How do we build AssetBundles for Windows Universal apps?
Do we need to build separate AssetBundles for Windows Store applications and Windows Phone applications, or are they interchangable?
If you’re talking about Windows Phone 8.1, then yes they’re interchangable.
Thanks, Tomas!