Hey guys, I had the same issue today (Ruby’s Adventure tutorial). mtoman’s reply is good. The official documentation for 2020.1 has more detail. Here’s the link:
Basically, here are the steps from the very start (maybe go straight to step 5):
- Window > Package Manager > 2D Tilemap Editor > Install
- GameObject > 2D Object > Tilemap > Rectangular
- Download Tile.png
- Import New Asset (or drag?) file into folder Assets/Art/Tiles under Project window
- Window > 2D > Tile Palette (window opens)
- Create New Palette > Name it GamePalette
- Drag the imported Tile.png file (has an arrow icon on it, Texture 2D file type) into GamePalette’s window
- Tile asset automatically generates there and within Project window (no arrow icon, Tile file type)
So due to this auto-gen feature, the sequence of steps in the tutorial seem mixed up and rather outdated. Frustrating that they haven’t updated it for over two years. Anyway, hope this helps someone in the near future. ![]()