Assets do not refresh anymore while editor is in play mode

Hey there,

I recently started to do some UI work after doing mostly gameplay stuff for a while, and noticed that sprites are not being refreshed anymore while Unity is in play mode. Before, I could simply change a sprite and all its occurrences in the game got updated. Now I have to leave play mode for the refresh to take place. This is seriously slowing me down, so I wonder if this is a bug, a “feature” I missed or some problem on my end?

I think this only started after having upgraded to Unity 2019. Actually, I accidentally upgraded to 2019.2 beta and rolled back to 2019.1, which did require me to delete all folders that Unity automatically rebuilds and manually adjust the version of the package manager UI, but apart from that, everything looks fine now. I don’t think that this might cause it, just making sure that more knowledgeable people have all the info they need.

If anybody has a clue, please share it :).

After some more investigation, I found out that assets are now not refreshed while in play mode if you choose to select “Recompile After Finished Playing” in your preferences. These should really be two different options in my opinion, but maybe there is a good reason for it?

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