Previously in Unity 2018, texture file changes would immediately take effect in the editor while in play mode but it seems in Unity 2019 the changes are put on hold and only applied after quitting play mode. This happens in a plain new project too.
If I manually change the asset importer setting(like turning on-off mipmap) of a texture then press apply, the change will take effect in play mode but it’s awkward.
Is this a normal behaviour or it’s a bug? I took a look at 2019.1.10f1 release note but doesn’t mention anything about it.
[Edit]
I’ve installed 1.10f1 and still the same problem. I noticed shaders aren’t compiled during play mode too. They get compiled after quitting play mode. What could be possibly preventing my editor from refreshing assets during play mode?(Assuming Auto Refresh is supposed to work in 2019 as it did in 2018). I’ve triple checked my project settings and restarted Windows. it also happens in a new project.