Assign Animator to AnimationTrack

I am trying to create a script that automatically create animations and assigning them to a timeline.
All works good until i have to assign an animator to my Animation Track i have created.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using UnityEngine.Animations;
public class CreateAnimation : MonoBehaviour {

    public PlayableDirector director;
    public TimelineAsset timeline;
    public AnimationClip clip;
    public AnimationCurve curve;

    void Start () {
        Animation anim = GetComponent<Animation>();

        // create a new AnimationClip
        clip = new AnimationClip();
        clip.legacy = false;

        // create a curve to move the GameObject and assign to the clip
        Keyframe[] keys;
        keys = new Keyframe[3];
        keys[0] = new Keyframe(0.0f, 0.0f);
        keys[1] = new Keyframe(1.0f, 1.5f);
        keys[2] = new Keyframe(2.0f, 0.0f);
        curve = new AnimationCurve(keys);
        clip.SetCurve("", typeof(Transform), "localPosition.x", curve);

        // update the clip to a change the red color
        curve = AnimationCurve.Linear(0.0f, 1.0f, 2.0f, 0.0f);
        clip.SetCurve("", typeof(Material), "_Color.r", curve);

        // now animate the GameObject
        /*anim.AddClip(clip, clip.name);
        anim.Play(clip.name);*/

        AnimationTrack track = timeline.CreateTrack<AnimationTrack>(null, "Cube");

       

        TimelineClip timelineClip = track.CreateClip(clip);
        timelineClip.start = 2;
        //timeline.CreateTrack<>(null, "TestTrack");
    }

I added an image to show what i want to add automatically.

Hope you can help me.

director.SetGenericBinding(track,your_gameobject)