I am trying to get a coindshaped cylinder rigidbody to move across a plane. I have attached the following script to the object i want to move.
function start ()
{
rigidbody.velocity.z = 1000;
}
Im hoping its something as simple as this. Im not enough of a coder to know exactly where to go from here.
Any help is much appreciated.
This is my first post - i hope this is the appropriate section.
Shameless bump 
Also - is my question unclear in any way? - too simple or stupid to be answered?
rigidbody.velocity values must be expressed with world space referential.
you want your object to always go towards z. you will need to use the function TransformDirection.
you give it a local vector, it return a world vector.
So…the real code should be :
function Start ()
{
rigidbody.velocity = transform.TransformDirection (0, 0, 1000);
}