Audio Delayed - Latency - Android

Hello!

I have a simple project which throws objects around and destroys a bunch of stuff etc etc, such is a Unity project.

I am designing for Android and I have come across a rather irritating latency issue.

Basically I have added in an AudioSource and play the sound when two objects collide (and parent). Through the editor there is no noticable latency but on the Android Device there is a substantial delay between the event an the audio playback!

I have found about 3 pages on T’internet dealing with this but ultimately the words FMOD, SOUNDPOOL, PREBUFFER all crop up without resolution :face_with_spiral_eyes:

I’ve tried playing with Audio settings.

My clip is 630ms and is 44.1k 16bit PCM!

Does anyone know how to get rid of this annoying latency?

I have released an asset which can help with Android audio latency! It provides access to the native audio system to eliminate most of the latency generated by Unity.