Hello!
I have a simple project which throws objects around and destroys a bunch of stuff etc etc, such is a Unity project.
I am designing for Android and I have come across a rather irritating latency issue.
Basically I have added in an AudioSource and play the sound when two objects collide (and parent). Through the editor there is no noticable latency but on the Android Device there is a substantial delay between the event an the audio playback!
I have found about 3 pages on T’internet dealing with this but ultimately the words FMOD, SOUNDPOOL, PREBUFFER all crop up without resolution ![]()
I’ve tried playing with Audio settings.
My clip is 630ms and is 44.1k 16bit PCM!
Does anyone know how to get rid of this annoying latency?