Hi Everyone!
I’m adding some voice audio in a cutscene, and I’ve been scratching my head because my audio played from the game is much quieter than the clip in Audacity/Editor. I’ve pasted the audio GO details as an image and here’s the code I’m running the generate the clip.
AudioSource.PlayClipAtPoint(currentCaption.captionAudio, Camera.main.transform.position);
The OneShotAudio game object being created is a 3D sound, but I’m setting it’s position directly to the audio listener of the main camera, so I’m not sure why it would be damped.
Here’s the things I’ve tried.
- Checking the volume of the Audio Source
- Looking for any settings on the audio clip that might be setting it to 3D space.
- Creating an audioSource component and playing it from there. (Any audio from any source is getting damped)
Any help would be great!
