AudioSource.PlayClipAtPoint at location of audio listener playing softly

Hi Everyone!

I’m adding some voice audio in a cutscene, and I’ve been scratching my head because my audio played from the game is much quieter than the clip in Audacity/Editor. I’ve pasted the audio GO details as an image and here’s the code I’m running the generate the clip.

        AudioSource.PlayClipAtPoint(currentCaption.captionAudio, Camera.main.transform.position);

The OneShotAudio game object being created is a 3D sound, but I’m setting it’s position directly to the audio listener of the main camera, so I’m not sure why it would be damped.

Here’s the things I’ve tried.

  1. Checking the volume of the Audio Source
  2. Looking for any settings on the audio clip that might be setting it to 3D space.
  3. Creating an audioSource component and playing it from there. (Any audio from any source is getting damped)

Any help would be great!

I never did anything wrong. I just had my volume mixer on my PC dialing down Unity. facepalm