I am trying to get my app to run only on devices with OpenGL ES3.1 or greater. What is the correct way to do this? A or B?
I only ask because I’m confused: will selecting Option A make it so that devices running ES3.2 are not able to run my app?
I am trying to get my app to run only on devices with OpenGL ES3.1 or greater. What is the correct way to do this? A or B?
@florianpenzkofer I feel like you may be the most qualified to answer this question, based on your previous posts?
If you want to target OpenGLES 3.1 or higher you only require opengles 3.1
Then 3.2 is optional. If you require 3.2 then devices with just 3.1 will not start anymore