I’m making this for a VRChat world, if that changes anything. Multiple meshes that I’m using (even when generate lightmap UVs is turned on) and the model created with Realtime CSG will not get lit at all when light is baked. I’ve tried both the default unity lightmapper and Bakery. The end result always looks like this.
The baked point lights aren’t even showing up or being added to the scene, either, whether they’re unity lights or Bakery lights. I have a bakery skylight in the scene as well.
