I have stitches to generate branches from my photo scanned meshes, every looks great, exports fine, but baking doesn’t work for me.
-Selecting the tree mesh, making sure the correct mat and mesh is assigned.
- Tried bake (export maps) and generate new material.
- The generated textures for the scanned mesh and blank and the diffuse/albedo isn’t even present.
Am I missing a step?
Speedtree 10.0.1

