Hi There! more n00b Questions here… I’m doing a simple Roll-A-Ball Game for my daughter, but instead of applying force to the ball, I rotate the platfrom, making the ball move because of gravity. The set up at the moment is a flattened Cube that acts as floor, and a Ball (The Player)…
My main issue, is when i start the game, if i don’t move the floor quickly, when the ball collides, it get’s stuck and the floor rotates and overlaps the player, ignoring colliders…
As you can see in the attached images, the ball has a rigid body and should act under the laws of gravity, but on the example image, the floor is rotated but the ball doesn’t fall…
Any Ideas on what may be causing this?
Thanks!!!
What are your rigidbody settings for the ball?
– MrSoadThe ball has the basic config: 1 mass, 0 drag, uses gravity, not kinematic nor constrained in any way... going to try robertu's tips and chexk if that fixes the issue...
– FlamingVorpalCowNo problem, I noticed you have given this info in your screen shot after :S If you are still having any problems let us know :)
– MrSoad