Basic 3D or URP for a total beginner?

Hi, I’m starting making a prototype for a game I want to make. For the most part, I’ve only used the 3D project selection in Unity then I found out there’s HDRP and URP. That confused me because I do not know if I should start using URP instead of 3D.

Should I worry about it or do I continue on using the basic 3D project?

Well URP and HDRP stand for Universal Render Pipeline and High Definition Render Pipeline. The only difference between the different render pipelines is the quality of rendering they can output and what devices they support. If it’s a prototype, you shouldn’t be too concerned about graphics.


Obviously, URP and HDRP can produce much higher quality graphics (at a reasonable performance cost), but are much more difficult to work with, and HDRP only supports high-end PC’s.


In my opinion, I would stick with the standard 3D render pipeline. There’s not too many drawbacks, and even if you got to a stage where you needed the URP or HDRP, I don’t think you’ll be able to use them as effectively, as a beginner. @dvnexus

If its a game your making go with URP and you will have less mesing about with optimizations and graphics settings when it comes to release. Do it with basic 3D and you will have to set it all up yourself at some point anyway. For prototyping, stick with basic 3D, no need to worry about graphics there