Hi, Instead of pressing “Bake” and waiting 3 hours and coming back to press “Bake” again, and repeating 20 times, is there a “Bake All Scenes” function?
Thx
Hi, Instead of pressing “Bake” and waiting 3 hours and coming back to press “Bake” again, and repeating 20 times, is there a “Bake All Scenes” function?
Thx
What if they are unrelated scenes where lights should not affect other scenes in the same positions?
Loop over all the scenes and call Unity - Scripting API: Lightmapping.Bake