Hi all,
I’m just wondering what would be the best method to create many different NPCs for my adventure game. Most of them will be civilians walking around town on set paths. Some will be unique to the storyline.
At the moment I have UMA and the UMA Power tools asset for making prefabs from UMA generated content. I have installed Makehuman and created a few models.
UMA I have found to be quite complicated but at the moment I am considering the following workflow:
Step 1: Create meshes in Makehuman.
Step 2: Create clothes using Makeclothes plug-in for Makehuman
Step 3: Import Makehuman mesh and clothes into UMA and generate multiple variations of my original humanoid.
Step 4: Rig and animate one rig for each mesh.
Step 5: Create prefabs from models.
As I’m quite new to Unity3D I’m wondering first of all do I have this workflow correct and second of all is it the most efficient workflow to get good results when generating large numbers of NPC’s?
If you are an experienced Unity 3D dev I’d really appreciate your advice regarding whether or not this is how you would approach the problem and if not then what you would do instead.
I am willing to spend money on assets but as it’s just a hobby I can’t spend too much.
Thank you very much for your time.