I’m currently generating a procedural level on runtime, this works fine in the editor for single player testing but does not show up to any clients (not spawned as a network object is what I’m picking up from what I’m reading).
My question is, whats the best practice for something like this? Should I instantiate it on the server, store it in a prefab somehow, then NetworkSpawn it to all of the clients? Or would it be a better idea to send the level seed to each client and let them spawn the level themselves?