Thank you for the quick reply, and for the shadow caster solution.
Hi guys!
I’m using the version 1.9.7.1 of amplify.
Because I have a WebGL project I needed to update the Shading Model to 4.0 to render correctly assets. I can successfully update the shader model in amplify but when I close and re-open the shader it selects the Shading Model 4.5.
Am I missing something here?
in unity Preferences under “Amplify Shader Editor” find the check box for “Force template Min. Shader model” and uncheck it
Greetings David,
I was wondering if there is an existing guide that guides the user on switching from built-in to URP with existing Amplify Shader shaders? Any kind of resource in context of Amplify Shader would be of great help.
Cheers!
Hello,
yes, agree we should make some more resources for this
Porting shaders from BIRP into SRP (URP/HDRP)
[1] open shader with amplify shader editor in your SRP project
[2] on main output block find “Shader type” and change to HDRP or Universal
[3] Note some connections may get disconnected from the main input block, example in BIRP the input for “Albedo” has changed to “BaseColor”, reconnect as needed.
[4] Note some nodes used in BIRP may have changed or need to be changed based on pipeline, review graph and check for any warnings, make any changes as needed.
[5] compile shader in selected shader type.
I am considering purchasing ‘Amplify Shader Editor’ but I have a question. I apologize if this is not the right place for this question as I am unsure where else to ask it. This may be a dumb question as I lack knowledge in shaders.
Can ‘Amplify Shader Editor’ assist with the conversion of a shader consisting of a Unity 2021 .shader file and .hlsl file(s) into a form usable by Unity 6?
Hello
you can make shaders aka .shader in amplify editor. A shader created in amplify editor does not need the editor to run them, amplify editor is only needed to modify or edit.
You would first need to create the shader in amplify graph then you could easily convert to any unity version such as 2021 and or Unity 6
Thank you so much for your response! Will report back how it worked out.
An automated tool for the task would be nice though
Cheers!
Hello,
How to create an amplify shader compatible with the forward renderer using FullScreenPassRendererFeature?
In shader graph I can create one using Shader Graph > URP > Fullscreen Shader Graph
Hello,
Correct ASE has not added this template yet into amplify shader editor and we are planning for this coming year. this pause for adding early production fullscreenpass was to allow Unity to become more stable and sort out a number of bugs with the new features and we are looking closer at it now for Unity 6 and or higher.
David
Ok I see, is there a possibility to create post effect using Amplify?